AoeStats
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Socotra

505709700Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 31m 55s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Maya · Finland
951
+12
🇫🇮 Sicilians · Finland
950
+12
🇫🇮 Gurjaras · Finland
778
+42
🇳🇱 Japanese · Netherlands
859
-14
🇳🇱 Koreans · Netherlands
856
-14
🇫🇷 Muisca · France
849
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 625 10:44 16:57 — ⛏ Fast Castle
20 642 9:46 20:53 — ⚔ M@A into Archers
17 544 10:28 29:16 — ⚔ Archers into Towers
15 468 10:22 26:36 —
13 422 14:23 23:49 — ⚔ Scout Rush
7 218 13:30 28:06 — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,895 5,918 3,260 650 16,723 19,087
6,305 6,435 2,570 130 15,440 18,918
6,880 4,983 1,710 625 14,198 15,020
7,305 3,760 1,170 1,010 13,245 14,326
6,860 5,023 350 855 13,088 16,025
6,260 4,333 545 1,285 12,423 12,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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