AoeStats
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Highland

504077765Analyzed
3v3 RM · 28d ago on Sep 3, 2026· 91m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
942
+15
🇦🇷 Magyars · Argentina
919
+16
🇺🇸 Hindustanis · United States
906
+16
🇫🇮 Teutons · Finland
969
-18
🇫🇮 Aztecs · Finland
968
-18
🇫🇮 Burmese · Finland
806
-28
Player eAPM Actions Feudal Castle Imperial Opening
45 4,115 11:05 21:42 36:43 ⚔ Archer Rush
25 2,308 10:56 20:49 26:11 ⚔ Archers into Fast Imp
22 2,033 9:32 20:55 40:59 ⚔ M@A into Archers
16 1,447 10:29 19:41 37:43 ⛏ Fast Castle
15 1,320 13:00 27:16 50:21 ⚔ Fish Boom into Drush into Scouts
7 671 13:31 28:56 43:30 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
61,220 32,628 36,065 3,690 133,603 158,923
53,125 26,320 32,465 3,875 115,785 127,348
49,830 27,230 28,050 3,750 108,860 120,879
43,840 20,279 19,605 3,630 87,354 100,910
32,060 25,433 11,490 2,980 71,963 74,620
23,775 22,285 13,535 3,585 63,180 85,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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