AoeStats
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Arena

509804925Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 100m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
982
+16
🇺🇸 Burgundians · United States
955
+17
🇺🇸 Bohemians · United States
917
+18
🇺🇾 Ethiopians · Uruguay
1017
-19
🇺🇾 Celts · Uruguay
948
-16
🇺🇾 Armenians · Uruguay
943
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 3,503 13:23 17:55 40:55 ⛏ Fast Castle
30 3,059 11:31 15:15 53:28 ⛏ Fast Castle
27 2,662 10:36 15:21 33:32 ⛏ Fast Castle
22 2,228 9:56 14:08 35:54 ⛏ Fast Castle
17 1,745 12:07 17:13 60:56 ⛏ Fast Castle
15 1,532 10:48 23:06 43:58

Resources

Player Food Wood Gold Stone Spent Collected
83,855 51,240 28,635 8,120 171,850 191,856
55,770 53,660 38,730 2,965 151,125 167,447
39,020 35,690 39,970 4,940 119,620 132,440
44,620 54,985 12,795 1,370 113,770 116,862
44,740 36,615 23,725 4,250 109,330 143,421
35,945 36,379 16,370 2,590 91,284 98,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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