AoeStats
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Arabia

506212212Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 49m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Ethiopians · Uruguay
955
+16
🇺🇾 Armenians · Uruguay
954
+16
🇦🇷 Vietnamese · Argentina
952
-16
🇸🇮 Mongols · Slovenia
949
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,666 12:45 19:28 — ⚔ Skirms FC
26 1,270 10:35 22:16 — ⚔ Archer Rush
22 1,061 10:57 24:42 46:27 ⚔ Skirms into Archers
21 1,026 10:22 20:48 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,715 8,840 5,405 850 25,810 30,556
9,530 6,292 4,140 750 20,712 21,464
8,420 6,348 3,165 1,750 19,683 21,795
5,740 6,469 2,765 875 15,849 17,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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