AoeStats
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Arena

510651691Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 60m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1196
+11
🇧🇷 Saracens · Brazil
1143
+13
🇧🇷 Persians · Brazil
1130
+13
🇧🇷 Italians · Brazil
1021
+17
🇺🇸 Celts · United States
1127
-16
🇺🇸 Poles · United States
1082
-14
🇩🇴 Romans · Dominican Republic
1064
-13
🇺🇸 Teutons · United States
1008
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,486 10:56 14:58 31:47 ⛏ Fast Castle
32 1,940 11:23 15:53 31:40 ⛏ Fast Castle
29 1,756 10:14 14:45 33:14 ⛏ Fast Castle
25 1,519 10:09 13:38 30:23 ⛏ Fast Castle
24 1,486 11:51 15:56 30:12 ⛏ Fast Castle
22 1,344 12:04 16:47 30:29 ⛏ Fast Castle
19 1,138 11:45 15:32 30:33 ⛏ Fast Castle
11 639 12:45 16:52 29:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,140 43,140 15,010 1,930 91,220 107,312
47,140 14,530 22,870 2,350 86,890 109,567
38,025 21,895 17,455 8,850 86,225 128,034
37,170 28,675 11,240 1,200 78,285 86,032
28,195 14,480 13,715 4,600 60,990 68,153
25,965 13,950 15,390 1,110 56,415 90,851
31,350 11,920 10,915 2,160 56,345 86,358
11,850 15,135 9,130 1,775 37,890 39,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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