AoeStats
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African Clearing

510619258Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 48m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1707
+8
🇨🇳 Turks · China
1617
+11
🇪🇸 Japanese · Spain
1584
+12
🇪🇸 Aztecs · Spain
1570
+12
🇪🇸 Mongols · Spain
1596
-14
🇪🇸 Vietnamese · Spain
1499
-11
🇪🇸 Koreans · Spain
1495
-11
1393
-7
Player eAPM Actions Feudal Castle Imperial Opening
67 3,243 11:37 21:42 39:36 ⚔ Scout Rush
58 2,788 10:05 20:54 47:53 ⚔ Archer Rush
50 2,423 13:28 17:45 44:36 ⛏ Fast Castle
47 2,266 12:38 16:28 36:23 ⚔ FC into Archers
42 2,033 12:48 24:12 36:55 ⚔ Archer Rush
38 1,817 12:46 16:25 40:53 ⛏ Fast Castle
36 1,739 12:40 16:54 38:48 ⛏ Fast Castle
27 1,314 13:08 17:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,675 21,328 13,115 1,925 50,043 56,565
18,140 21,120 6,130 2,925 48,315 51,412
16,650 16,039 10,705 2,275 45,669 57,054
19,005 12,687 9,335 3,100 44,127 47,449
19,790 10,660 10,420 1,535 42,405 44,324
12,275 13,973 10,095 950 37,293 38,733
11,460 12,039 5,670 3,025 32,194 37,649
9,225 9,029 3,810 1,465 23,529 26,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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