AoeStats
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MegaRandom

510615064Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 29m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1584
+12
🇪🇸 Britons · Spain
1483
+16
🇪🇸 Magyars · Spain
1479
+16
1374
+19
🇵🇪 Tatars · Peru
1501
-17
🇹🇷 Franks · Türkiye
1477
-16
🇸🇪 Spanish · Sweden
1460
-15
🇫🇷 Persians · France
1460
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 2,012 8:34 21:46 — ⚔ Scout Rush
63 1,858 8:09 20:31 — ⚔ Archer Rush
51 1,514 9:39 22:24 — ⚔ Scout Rush
45 1,312 9:53 — — ⚔ Archer Rush
45 1,312 8:54 — — ⚔ Scout Rush
40 1,178 10:54 16:57 — ⛏ Fast Castle
39 1,152 9:45 22:04 — ⚔ Archer Rush
24 710 10:41 14:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,940 4,542 2,800 200 16,482 16,716
5,475 5,883 2,930 100 14,388 14,735
5,825 5,923 2,205 200 14,153 14,571
7,195 4,648 1,925 200 13,968 13,793
7,430 4,049 150 0 11,629 12,697
4,675 3,533 1,165 780 10,153 10,015
4,025 3,196 1,810 0 9,031 9,796
4,335 2,965 625 200 8,125 9,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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