AoeStats
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African Clearing

510607938Analyzed
3v3 RM · 7h ago on Oct 1, 2026· 44m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1568
+16
🇫🇷 Dravidians · France
1504
+18
🇪🇸 Vietnamese · Spain
1459
+20
🇲🇽 Mongols · Mexico
1604
-20
🇨🇦 Spanish · Canada
1540
-17
🇩🇪 Magyars · Germany
1527
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 2,824 10:02 21:19 42:24 ⚔ Scout Rush
52 2,355 13:29 17:32 39:51 ⛏ Fast Castle
39 1,764 11:31 16:07 39:41 ⛏ Fast Castle
38 1,724 12:24 24:21 40:28 ⚔ Scout Rush
32 1,443 12:41 16:55 38:18 ⛏ Fast Castle
28 1,265 12:36 18:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,920 16,787 9,310 2,600 48,617 51,240
17,065 15,742 7,205 1,355 41,367 45,250
15,085 11,639 7,870 2,250 36,844 37,998
12,250 12,973 9,075 2,350 36,648 39,833
14,440 11,818 6,980 1,600 34,838 37,503
9,870 3,862 3,080 750 17,562 18,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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