AoeStats
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Black Forest

510168220Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 63m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vietnamese · Belgium
1349
+20
🇧🇪 Wei · Belgium
1331
+20
🇧🇪 Burmese · Belgium
1285
+22
🇪🇸 Mapuche · Spain
1573
-26
🇪🇸 Shu · Spain
1409
-20
🇵🇪 Slavs · Peru
1299
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 4,124 11:55 16:27 36:15 ⛏ Fast Castle
51 3,287 11:50 15:35 37:00 ⛏ Fast Castle
51 3,275 10:50 15:21 31:08 ⛏ Fast Castle
47 3,023 11:05 21:33 32:31 ⚔ Archer Rush
31 1,994 11:28 19:01 39:22 ⛏ Fish Boom FC
25 1,588 11:35 18:41 31:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,450 21,920 26,860 10,700 101,930 112,928
41,745 17,157 21,270 3,125 83,297 91,680
34,365 28,276 16,365 4,110 83,116 86,572
22,900 29,725 17,620 3,590 73,835 90,214
16,160 32,045 18,090 3,400 69,695 91,400
23,270 28,341 11,925 1,235 64,771 67,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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