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503069974Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 25m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1563
+16
🇨🇳 Britons · China
1539
+17
🇭🇰 Portuguese · Hong Kong SAR China
1520
+18
🇨🇳 Mongols · China
1469
+20
🇺🇸 Malay · United States
1629
-21
🇺🇸 Portuguese · United States
1566
-18
🇨🇱 Khmer · Chile
1561
-18
🇹🇼 Franks · Taiwan
1459
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 1,581 8:36 20:55 — ⚔ Archer Rush
56 1,443 9:17 12:49 — ⛏ Fast Castle
46 1,168 10:54 14:58 — ⛏ Fast Castle
45 1,142 10:55 14:38 — ⛏ Fast Castle
41 1,046 11:46 14:34 — ⛏ Fast Castle
32 807 11:19 15:08 — ⛏ Fast Castle
29 745 10:45 14:28 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,825 4,529 2,120 200 14,674 15,382
5,500 5,145 2,425 200 13,270 13,297
6,380 4,565 1,825 260 13,030 14,077
6,140 3,460 2,575 200 12,375 12,945
5,125 3,800 2,095 690 11,710 11,663
4,650 4,235 1,190 300 10,375 10,649
3,130 2,901 1,760 680 8,471 9,894
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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