AoeStats
← 刘宇航

Black Forest

510354033Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 46m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
634
+13
🇨🇳 Sicilians · China
568
+15
🇮🇹 Teutons · Italy
582
-15
🇨🇦 Turks · Canada
528
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,031 14:48 24:54 — ⚔ FC into Towers
13 590 13:57 27:32 41:41 ⚔ M@A into Towers
7 312 16:02 33:00 —
4 187 13:24 20:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,860 5,715 2,520 1,625 19,720 29,495
8,800 4,630 3,265 1,775 18,470 24,463
5,555 5,010 955 2,360 13,880 13,780
2,825 1,675 200 285 4,985 6,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.