AoeStats
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Arabia

507322321Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 70m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
661
+11
🇨🇳 Saracens · China
586
+14
🇪🇸 Byzantines · Spain
568
-13
🇨🇴 Berbers · Colombia
528
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,581 12:51 18:49 39:41 ⚔ FC into Scouts
18 1,254 12:23 16:26 42:38 ⛏ Fast Castle
17 1,179 10:22 27:30 39:16 ⚔ Archer Rush
16 1,158 11:02 33:26 40:41

Resources

Player Food Wood Gold Stone Spent Collected
27,205 16,135 18,590 1,600 63,530 97,141
20,055 10,075 18,200 2,800 51,130 69,170
19,230 14,750 8,245 2,565 44,790 44,898
9,430 7,750 4,280 2,090 23,550 29,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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