AoeStats
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Black Forest

507254986Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 65m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
663
+15
🇦🇺 Vietnamese · Australia
646
+16
🇨🇳 Franks · China
678
-17
🇨🇳 Sicilians · China
600
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,099 14:45 27:21 41:03 ⛏ Fast Castle
21 1,391 11:55 35:10 49:49
19 1,239 11:44 20:04 46:12 ⛏ Fast Castle
16 1,077 14:25 19:07 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,735 48,617 14,345 4,120 104,817 112,962
23,695 16,120 16,435 3,450 59,700 72,072
25,500 14,648 14,540 2,285 56,973 67,841
24,990 8,475 7,215 2,600 43,280 58,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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