AoeStats
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Arena

507248499Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 45m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
707
+14
🇪🇸 Bohemians · Spain
707
+14
🇨🇳 Huns · China
694
-16
🇨🇳 Hindustanis · China
612
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,094 11:35 17:10 38:16 ⛏ Fast Castle
21 947 11:36 15:51 32:40 ⛏ Fast Castle
19 883 11:24 18:03 31:52 ⛏ Fast Castle
12 565 12:32 16:27 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,030 17,175 9,615 3,025 47,845 65,833
18,395 15,240 10,950 2,415 47,000 57,973
19,485 9,195 11,040 1,500 41,220 51,934
16,530 10,560 7,665 1,500 36,255 45,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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