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African Clearing

505505062Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Portuguese · Canada
1065
+14
🇬🇧 Persians · United Kingdom
1027
+15
1012
+16
🇩🇪 Japanese · Germany
994
+17
🇹🇷 Sicilians · Türkiye
1163
-22
🇹🇷 Persians · Türkiye
975
-14
🇮🇳 Hindustanis · India
963
-13
🇬🇧 Huns · United Kingdom
945
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,901 13:30 17:36 33:23 ⛏ Fast Castle
29 1,447 13:02 21:37 36:51 ⛏ Fast Castle
23 1,113 15:39 22:20 — ⚔ M@A FC
20 960 15:20 19:26 43:36 ⛏ Fast Castle
13 656 13:27 18:11 36:27 ⛏ Fast Castle
11 555 19:38 26:40 42:08 ⛏ Fast Castle
9 467 15:17 18:54 — ⛏ Fast Castle
4 189 13:42 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,060 10,484 17,715 1,050 52,309 60,639
23,420 9,870 15,545 1,600 50,435 53,644
17,780 12,725 8,760 3,750 43,015 47,754
15,565 10,065 3,675 2,095 31,400 37,528
13,505 6,045 6,670 750 26,970 29,431
11,350 10,141 1,485 1,485 24,461 25,764
5,235 5,355 370 300 11,260 11,912
2,685 2,455 75 350 5,565 6,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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