AoeStats
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Arena

505500380Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 30m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1050
+13
🇹🇼 Spanish · Taiwan
1011
+15
🇮🇳 Celts · India
998
+15
🇮🇳 Ethiopians · India
946
+17
🇹🇷 Malians · Türkiye
1014
-16
1005
-16
🇬🇧 Teutons · United Kingdom
986
-15
🇫🇷 Franks · France
937
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,392 12:12 16:24 — ⛏ Fast Castle
24 730 10:48 14:55 — ⛏ Fast Castle
23 700 14:03 18:48 — ⛏ Fast Castle
18 543 12:14 16:39 — ⛏ Fast Castle
18 531 12:07 15:46 — ⛏ Fast Castle
14 434 11:49 19:43 — ⛏ Fast Castle
14 423 10:19 18:30 — ⛏ Fast Castle
13 397 13:03 21:09 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,065 7,750 2,245 330 20,390 22,276
7,725 7,670 2,320 200 17,915 21,030
4,900 8,390 2,525 300 16,115 17,105
7,515 5,215 1,720 850 15,300 16,044
6,975 5,340 350 1,055 13,720 17,377
6,625 4,660 740 1,500 13,525 16,340
5,110 4,500 645 815 11,070 13,141
5,335 4,045 575 750 10,705 11,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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