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African Clearing

504792602Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 55m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1034
+14
🇨🇳 Vikings · China
1025
+14
🇮🇳 Khitans · India
947
+17
🇨🇭 Jurchens · Switzerland
930
+18
🇫🇷 Lithuanians · France
1099
-21
🇩🇪 Hindustanis · Germany
959
-15
🇫🇷 Teutons · France
944
-14
🇫🇷 Mongols · France
910
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,968 13:51 25:22 37:29 ⚔ Scout Rush
33 1,866 14:31 19:31 45:44 ⚔ Archer Rush
22 1,221 16:02 25:30 44:45 ⚔ M@A FC into Scouts
21 1,159 12:45 21:45 40:23 ⚔ FC into Skirms
17 953 16:11 24:49 44:09 ⚔ Fish Boom into Skirms
16 903 13:30 22:39 37:37 ⚔ Skirmisher Rush
12 667 15:37 19:28 42:24 ⛏ Fast Castle
11 630 14:21 19:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,135 21,223 18,100 4,250 79,708 84,271
26,595 11,870 11,250 3,900 53,615 62,153
11,575 20,503 15,090 2,655 49,823 55,918
21,370 11,057 13,620 1,700 47,747 48,727
17,005 15,395 8,865 890 42,155 43,442
11,625 12,006 7,755 2,050 33,436 39,025
15,350 9,880 4,170 1,250 30,650 32,535
6,190 5,430 1,805 385 13,810 15,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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