AoeStats
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Arena

507821774Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 31m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1508
+11
🇨🇳 Koreans · China
1462
+12
🇨🇳 Saracens · China
1439
+13
🇨🇳 Portuguese · China
1355
+17
🇪🇨 Sicilians · Ecuador
1424
-15
🇨🇴 Italians · Colombia
1422
-15
🇩🇪 Britons · Germany
1345
-12
🇸🇮 Turks · Slovenia
1333
-11
Player eAPM Actions Feudal Castle Imperial Opening
73 2,299 10:29 15:42 — ⛏ Fast Castle
51 1,605 11:00 23:34 — ⛏ Fast Castle
39 1,238 11:01 14:34 27:25 ⛏ Fast Castle
39 1,220 8:09 23:32 — ⚔ Towers FC
38 1,184 9:15 24:43 — ⚔ Towers FC
30 950 10:21 14:09 26:30 ⛏ Fast Castle
27 853 10:01 13:52 28:25 ⛏ Fast Castle
20 630 11:04 15:07 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,625 14,385 5,565 2,250 34,825 37,505
13,955 9,465 4,600 400 28,420 33,958
11,315 7,810 3,450 1,500 24,075 27,756
9,675 8,035 1,515 635 19,860 21,156
7,060 5,361 515 1,430 14,366 15,937
6,075 4,645 1,920 1,625 14,265 18,317
6,695 4,355 1,950 1,075 14,075 14,962
5,265 3,436 895 2,440 12,036 13,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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