AoeStats
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Arena

510521657Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 43m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1102
+10
🇦🇺 Italians · Australia
1040
+12
🇺🇸 Burgundians · United States
1019
+13
🇨🇳 Huns · China
1006
+13
🇦🇹 Spanish · Austria
1003
-14
🇮🇳 Vietnamese · India
983
-13
🇨🇳 Dravidians · China
982
-13
🇨🇳 Ethiopians · China
849
-8
Player eAPM Actions Feudal Castle Imperial Opening
28 1,192 10:44 15:25 34:37 ⛏ Fast Castle
28 1,232 11:14 15:28 28:37 ⛏ Fast Castle
23 1,000 10:09 13:29 29:56 ⛏ Fast Castle
22 963 11:48 16:10 28:07 ⛏ Fast Castle
19 831 11:06 14:59 27:08 ⛏ Fast Castle
17 725 11:38 17:14 30:44 ⛏ Fast Castle
14 611 10:47 15:04 30:36 ⛏ Fast Castle
13 573 16:54 21:08 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,350 10,365 14,225 2,250 53,190 67,466
19,805 16,035 9,935 3,550 49,325 50,407
21,450 21,810 4,315 250 47,825 50,086
20,070 16,120 6,530 1,530 44,250 45,196
22,175 9,980 8,695 1,550 42,400 44,850
14,330 14,905 8,065 2,250 39,550 44,188
19,205 10,920 8,230 880 39,235 46,453
11,700 12,728 9,025 2,155 35,608 45,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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