AoeStats
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Lombardia

508526454Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 43m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
70 3,075 10:42 16:53 34:01 ⛏ Fast Castle
53 2,314 9:30 21:26 36:49 ⚔ M@A Rush
53 2,324 9:08 21:43 36:31 ⚔ Scout Rush
53 2,316 11:01 14:30 32:26 ⛏ Fast Castle
50 2,210 9:23 22:31 37:16 ⚔ Scout Rush
41 1,810 11:01 16:44 35:30 ⛏ Fast Castle
39 1,731 8:45 23:23 — ⚔ Scout Rush
28 1,227 12:06 22:43 42:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,165 23,004 4,885 3,075 55,129 60,159
19,920 12,925 9,695 3,555 46,095 53,313
15,730 18,310 6,720 2,885 43,645 49,126
18,280 11,495 9,160 3,000 41,935 42,950
13,645 11,014 3,505 2,560 30,724 36,333
14,830 11,889 1,940 1,560 30,219 35,656
13,315 9,226 4,095 3,550 30,186 34,755
13,620 7,500 1,995 1,590 24,705 28,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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