AoeStats
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Fortress

508311401Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 72m 0s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1513
+16
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1495
+16
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1340
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1329
+23
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1522
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🇲🇽 Romans · Mexico
1444
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Player eAPM Actions Feudal Castle Imperial Opening
55 3,927 7:57 11:40 26:45 ⛏ Fast Castle
46 3,289 7:09 12:17 25:59 ⛏ Fast Castle
46 3,340 7:21 12:43 28:13 ⛏ Fast Castle
45 3,263 7:10 12:31 27:00 ⛏ Fast Castle
45 3,259 7:16 11:08 24:26 ⛏ Fast Castle
39 2,808 7:12 10:51 26:50 ⛏ Fast Castle
37 2,652 8:17 12:01 24:23 ⛏ Fast Castle
32 2,309 10:08 14:24 27:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,600 58,125 42,290 3,025 176,040 212,517
61,840 45,010 56,845 2,180 165,875 172,383
73,490 50,751 36,760 2,635 163,636 168,331
52,930 35,111 49,635 2,370 140,046 166,159
49,985 45,893 35,775 3,840 135,493 158,420
43,815 52,605 30,920 5,895 133,235 179,873
62,290 38,875 25,645 5,230 132,040 164,396
51,505 40,050 32,790 3,085 127,430 135,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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