AoeStats
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Arabia

508305672Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 48m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Ethiopians · Norway
1497
+16
🇬🇧 Franks · United Kingdom
1478
+17
🇺🇸 Britons · United States
1317
+23
🇦🇷 Maya · Argentina
1529
-20
🇦🇷 Gurjaras · Argentina
1499
-19
🇲🇽 Britons · Mexico
1437
-17
Player eAPM Actions Feudal Castle Imperial Opening
73 3,535 9:18 24:36 38:56 ⚔ Archer Rush
62 2,995 8:53 24:09 — ⚔ Scout Rush
46 2,227 9:34 24:32 42:33 ⚔ Archer Rush
45 2,169 11:48 25:07 36:19 ⚔ Skirms into Archers
37 1,785 8:28 27:38 — ⚔ Scout Rush
36 1,734 9:01 23:10 42:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,875 20,559 14,925 2,805 51,164 57,577
24,265 9,452 10,475 1,520 45,712 47,271
13,855 16,576 12,890 605 43,926 44,335
14,300 14,591 8,020 300 37,211 37,666
9,150 12,601 10,005 1,500 33,256 34,644
17,085 5,726 4,120 100 27,031 30,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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