AoeStats
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Arabia

508301482Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 29m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Ethiopians · Norway
1484
+13
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1464
+14
🇺🇸 Vietnamese · United States
1296
+21
🇧🇷 Aztecs · Brazil
1434
-17
🇨🇴 Ethiopians · Colombia
1407
-16
🇨🇭 Persians · Switzerland
1391
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 1,973 8:44 22:41 — ⚔ Scout Rush
66 1,947 8:49 25:15 — ⚔ Scout Rush
54 1,581 8:44 24:29 — ⚔ Archer Rush
44 1,302 8:47 20:24 — ⚔ Archer Rush
36 1,046 9:33 26:01 — ⚔ M@A into Archers
31 909 9:46 24:08 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,230 5,168 3,025 200 19,623 20,175
6,550 7,130 3,210 300 17,190 17,417
5,350 6,182 2,850 475 14,857 14,887
8,285 4,665 750 100 13,800 14,650
5,225 4,997 3,135 100 13,457 13,458
5,085 4,980 3,200 0 13,265 14,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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