AoeStats
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Arena

506712131Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 53m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Muisca · Norway
1472
+12
🇺🇸 Franks · United States
1377
+16
🇺🇸 Vietnamese · United States
1355
+18
🇮🇳 Magyars · India
1351
+17
🇧🇷 Ethiopians · Brazil
1413
-17
🇦🇷 Burgundians · Argentina
1384
-16
🇦🇷 Turks · Argentina
1373
-15
🇹🇷 Poles · Türkiye
1364
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,152 10:55 14:45 27:57 ⛏ Fast Castle
38 2,015 12:01 15:42 27:52 ⛏ Fast Castle
38 2,063 10:04 14:22 28:38 ⛏ Fast Castle
33 1,792 10:49 14:33 35:30 ⛏ Fast Castle
29 1,543 10:55 34:54 40:12 ⛏ Fast Castle
27 1,427 12:25 16:54 43:23 ⛏ Fast Castle
25 1,346 10:41 16:12 41:12 ⛏ Fast Castle
20 1,058 12:50 18:03 29:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,090 21,526 24,570 3,685 79,871 89,527
22,565 20,174 19,495 5,775 68,009 88,717
37,265 14,590 12,295 2,300 66,450 72,951
17,615 15,603 8,595 3,805 45,618 67,905
18,240 16,578 4,600 2,610 42,028 78,601
16,945 15,465 7,845 1,165 41,420 45,475
15,700 9,486 6,520 960 32,666 47,867
13,320 4,896 8,215 3,250 29,681 32,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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