AoeStats
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Black Forest

510133883Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 51m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Lithuanians · Austria
828
+6
🇫🇷 Bulgarians · France
740
+8
🇦🇹 Bohemians · Austria
700
+9
🇯🇴 Persians · Jordan
713
-12
🇮🇳 Portuguese · India
462
-5
🇶🇦 Romans · Qatar
452
-5
Player eAPM Actions Feudal Castle Imperial Opening
22 1,131 13:04 19:05 33:46 ⛏ Fast Castle
17 896 11:13 19:13 30:09 ⛏ Fast Castle
14 715 13:19 19:20 36:35 ⛏ Fast Castle
9 459 17:38 27:44 37:43 ⛏ Fast Castle
8 397 11:53 27:14 47:47 ⛏ Fast Castle
1 36 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,905 17,706 21,600 2,505 65,716 76,977
19,715 15,771 12,255 2,515 50,256 53,810
21,525 10,380 14,605 2,885 49,395 59,395
20,420 6,260 9,720 3,350 39,750 60,676
12,110 13,565 6,515 2,305 34,495 40,188
350 50 0 0 400 291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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