AoeStats
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Lombardia

510177463Analyzed
2v2 RM · 19h ago on Sep 29, 2026· 52m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1806
+10
🇩🇪 Khmer · Germany
1800
+11
🇩🇪 Tatars · Germany
1694
-11
🇧🇴 Wu · Bolivia
1666
-10
Player eAPM Actions Feudal Castle Imperial Opening
82 4,286 10:33 14:54 38:44 ⛏ Fast Castle
69 3,577 8:24 23:31 40:34 ⚔ Scout Rush
42 2,184 8:58 19:26 34:49 ⚔ Scout Rush
38 1,965 11:12 14:27 39:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,695 18,970 20,980 3,200 84,845 90,158
20,410 24,606 17,130 5,810 67,956 75,328
33,765 13,945 17,565 2,385 67,660 68,147
14,975 17,922 10,915 2,990 46,802 59,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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