AoeStats
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Black Forest

510189393Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 83m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
829
+14
🇦🇷 Aztecs · Argentina
752
+17
🇨🇭 Bohemians · Switzerland
789
-16
🇮🇳 Mongols · India
770
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 4,538 11:17 17:13 31:31 ⛏ Fast Castle
29 2,414 13:47 25:36 43:44 ⚔ Towers FC
24 2,054 14:04 22:53 43:50 ⛏ Fast Castle
20 1,693 11:15 25:25 40:20 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,855 55,745 16,040 2,585 117,225 154,025
49,140 38,381 25,160 3,315 115,996 126,348
44,060 28,352 28,845 2,230 103,487 145,648
35,370 20,633 14,675 1,960 72,638 81,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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