AoeStats
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Black Forest

510184575Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 37m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
781
+17
🇺🇸 Romans · United States
755
+18
🇨🇭 Bohemians · Switzerland
807
-18
🇮🇳 Mongols · India
787
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,300 11:25 16:55 — ⛏ Fast Castle
18 672 12:14 19:17 —
16 596 11:35 18:03 — ⛏ Fast Castle
14 527 13:26 23:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,745 8,404 5,100 1,640 25,889 28,170
10,395 10,196 3,655 280 24,526 27,474
8,840 6,269 2,430 1,060 18,599 25,018
4,065 4,351 1,480 1,190 11,086 14,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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