AoeStats
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Arena

509944812Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 77m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bohemians · Switzerland
804
+17
🇮🇳 Mongols · India
783
+17
🇨🇿 Bohemians · Czechia
818
-17
🇨🇿 Spanish · Czechia
818
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 4,068 10:36 16:20 28:40 ⛏ Fast Castle
35 2,731 11:06 15:32 31:08 ⛏ Fast Castle
21 1,610 10:09 15:10 31:12 ⛏ Fast Castle
18 1,372 13:50 22:58 39:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,395 37,780 27,840 3,115 111,130 138,830
43,060 31,915 29,760 1,825 106,560 125,371
55,605 30,593 14,490 2,340 103,028 117,611
22,135 42,905 30,950 2,900 98,890 113,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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