AoeStats
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Arena

509750059Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 67m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
767
+18
🇺🇸 Lithuanians · United States
729
+19
🇨🇭 Bohemians · Switzerland
823
-19
🇮🇳 Mongols · India
801
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 3,558 10:32 15:52 28:56 ⛏ Fast Castle
21 1,430 11:51 20:35 32:15 ⚔ Towers FC
21 1,421 10:37 15:25 31:50 ⛏ Fast Castle
17 1,146 10:17 15:21 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,435 13,780 29,620 5,825 89,660 93,791
38,755 31,420 11,195 4,335 85,705 92,277
30,595 14,700 20,900 2,415 68,610 80,543
27,765 24,295 10,895 1,940 64,895 70,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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