AoeStats
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Arena

510284367Analyzed
2v2 RM · 6h ago on Sep 30, 2026· 48m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1312
+16
🇦🇷 Bengalis · Argentina
1307
+16
🇺🇸 Tupi · United States
1351
-17
1283
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,074 11:21 15:02 34:49 ⛏ Fast Castle
41 1,979 14:25 20:20 43:28
37 1,810 11:34 15:17 31:56 ⛏ Fast Castle
26 1,252 10:01 13:44 32:48 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
33,065 21,140 17,725 1,915 73,845 82,695
25,730 16,828 15,735 1,505 59,798 72,303
25,875 18,156 9,415 2,515 55,961 60,552
16,830 15,005 7,365 2,250 41,450 42,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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