AoeStats
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Arena

510281617Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 39m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Chinese · Australia
1429
+12
🇦🇺 Spanish · Australia
1427
+13
🇺🇸 Mapuche · United States
1364
-13
🇨🇳 Spanish · China
1338
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,883 13:11 17:05 32:12 ⚔ FC into Champis
36 1,405 10:07 13:55 28:48 ⛏ Fast Castle
34 1,318 10:12 13:49 34:13 ⛏ Fast Castle
30 1,182 10:49 14:30 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,600 15,740 8,280 4,245 44,865 56,130
20,995 12,804 5,885 970 40,654 44,427
15,920 7,925 6,450 1,500 31,795 33,972
11,125 3,725 6,410 2,015 23,275 24,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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