AoeStats
← joia-numerica6

Oasis

510169633Analyzed
2v2 RM · 19h ago on Sep 29, 2026· 25m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Ethiopians · Slovakia
1021
+12
🇵🇹 Japanese · Portugal
997
+13
🇬🇧 Gurjaras · United Kingdom
952
-39
🇮🇳 Persians · India
914
-35
Compared against 78,100 analysed team-game players on Oasis.
joia-numerica6 S
Feudal Age 9:57 vs 10:44
top 29%
Castle Age 14:24 vs 20:42
top 2%
Imperial Age — vs 36:44
btm 0%
eAPM 47 vs 31
top 19%
First military 14:26 vs 13:39
btm 46%
▲ Fast Feudal Age at 9:57 — faster than 71% of analysed players on Oasis
▲ Fast Castle Age at 14:24 — faster than 98% of analysed players on Oasis
▲ High eAPM (47) — top quarter of analysed players
▼ Loom after the Feudal click (7:49) — usually safest before it
Rado B
Feudal Age 9:54 vs 10:44
top 28%
Castle Age 18:29 vs 20:42
top 31%
Imperial Age — vs 36:44
btm 0%
eAPM 15 vs 31
btm 11%
First military 19:45 vs 13:39
btm 24%
▲ Fast Feudal Age at 9:54 — faster than 72% of analysed players on Oasis
▼ Low eAPM (15) — busier hands win idle time back
▲ Town centers almost never idle — 28s across the first 18:29
bill.webb40 B
Feudal Age 8:27 vs 10:44
top 1%
Castle Age 21:46 vs 20:42
btm 39%
Imperial Age — vs 36:44
btm 0%
eAPM 17 vs 31
btm 16%
First military 17:25 vs 13:39
btm 33%
▲ Fast Feudal Age at 8:27 — faster than 99% of analysed players on Oasis
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 9:01 of the first 21:46 — keep villagers queued
PyroKun D
Feudal Age 20:25 vs 10:44
btm 0%
Castle Age — vs 20:42
btm 0%
Imperial Age — vs 36:44
btm 0%
eAPM 12 vs 31
btm 6%
First military 13:46 vs 13:39
btm 49%
▼ Slow Feudal Age at 20:25 — slower than 100% of analysed players on Oasis
▼ Low eAPM (12) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 8:44 of the first 25:29 — keep villagers queued
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