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Nomad

510523840Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 43m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1790
+7
🇹🇼 Mongols · Taiwan
1678
+10
🇹🇼 Persians · Taiwan
1670
+10
🇹🇼 Vietnamese · Taiwan
1558
+14
🇨🇳 Japanese · China
1563
-11
🇨🇳 Teutons · China
1558
-11
🇨🇳 Mapuche · China
1542
-10
🇨🇳 Mongols · China
1505
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 2,433 12:59 16:55 40:51 ⛏ Fish Boom FC
54 2,348 14:00 18:57 34:06 ⛏ Fish Boom FC into Fire Galleys
52 2,261 13:11 16:43 37:15 ⛏ Fish Boom FC
44 1,892 14:09 18:01 — ⛏ Fish Boom FC
41 1,756 13:06 16:38 33:46 ⛏ Fish Boom FC
33 1,403 13:52 17:48 32:49 ⛏ Fish Boom FC
28 1,216 26:19 29:59 — ⛏ Fish Boom FC
21 884 13:41 35:35 42:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,335 18,223 14,670 4,980 63,208 68,089
14,300 15,432 8,840 3,705 42,277 44,108
13,325 17,028 8,510 1,240 40,103 44,121
10,800 15,110 6,905 4,005 36,820 42,682
14,110 13,785 5,350 1,800 35,045 38,349
9,625 11,358 5,085 1,605 27,673 30,240
7,940 8,909 1,550 405 18,804 20,234
4,225 3,598 385 855 9,063 10,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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