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Nomad

510490941Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 47m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1520
+10
🇨🇳 Malay · China
1496
+10
🇨🇳 Persians · China
1467
+12
🇨🇳 Ethiopians · China
1098
+25
🇪🇸 Inca · Spain
1377
-15
🇸🇪 Berbers · Sweden
1362
-14
🇲🇴 Aztecs · Macao SAR China
1352
-14
🇵🇹 Bulgarians · Portugal
1352
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,261 13:18 16:09 40:59 ⛏ Fish Boom FC
43 2,036 14:55 28:59 33:01 ⚔ Fish Boom into Scouts into Fast Imp
40 1,867 13:55 17:21 34:45 ⛏ Fish Boom FC
34 1,613 14:09 22:13 39:45 ⛏ Fish Boom FC
34 1,588 14:18 19:08 43:53 ⛏ Fish Boom FC
26 1,232 13:50 17:33 33:22 ⛏ Fish Boom FC
25 1,163 12:18 21:50 — ⚔ Fish Boom into Drush into Towers FC
25 1,167 13:59 18:06 38:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,205 17,480 13,840 3,540 60,065 65,551
16,620 20,864 9,645 2,415 49,544 51,953
13,625 22,051 9,125 2,605 47,406 55,292
19,015 11,170 8,795 4,200 43,180 47,294
15,300 13,740 6,180 2,400 37,620 39,593
16,745 11,028 2,880 2,730 33,383 36,083
11,015 12,360 3,520 1,600 28,495 30,375
6,825 6,278 785 1,660 15,548 15,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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