AoeStats
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Nomad

510489745Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 5m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1504
+16
🇨🇳 Spanish · China
1488
+17
🇨🇳 Wei · China
1478
+18
🇨🇳 Gurjaras · China
1448
+19
🇨🇳 Mongols · China
1542
-19
🇨🇳 Persians · China
1539
-19
🇨🇳 Huns · China
1486
-16
🇨🇳 Vietnamese · China
1483
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 264 — — —
37 216 — — —
37 214 — — —
35 205 — — —
30 172 — — —
22 129 — — —
17 101 — — —
13 75 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 675 50 100 1,125 489
350 556 0 100 1,006 312
350 550 0 100 1,000 317
300 425 50 0 775 412
350 425 0 0 775 582
400 325 0 0 725 466
0 450 0 100 550 0
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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