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Nomad

510487656Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 24m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
1491
+13
🇨🇳 Lithuanians · China
1474
+14
🇨🇳 Malians · China
1464
+14
🇨🇳 Koreans · China
1433
+15
🇹🇷 Celts · Türkiye
1469
-16
🇹🇼 Persians · Taiwan
1457
-15
🇸🇪 Burgundians · Sweden
1392
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,127 13:26 17:04 — ⛏ Fish Boom FC
41 1,016 14:56 19:29 — ⛏ Fish Boom FC
36 892 15:00 — — ⛏ Fish Boom into Fire Galleys FC
29 701 12:27 19:16 — ⛏ Fish Boom FC into Galleys
28 697 12:24 16:07 — ⛏ Fish Boom FC
28 694 13:43 20:30 — ⛏ Fish Boom FC
22 541 15:33 20:25 — ⛏ Fish Boom FC
21 506 13:32 19:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,900 6,157 2,270 300 13,627 13,148
4,925 5,923 1,180 850 12,878 13,361
4,895 6,074 1,135 200 12,304 12,890
3,925 5,856 1,645 100 11,526 13,188
4,470 4,800 875 300 10,445 11,463
3,700 3,803 1,220 850 9,573 8,970
4,140 3,275 400 940 8,755 8,923
2,650 3,335 475 100 6,560 7,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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