AoeStats
← ThePunisher1805

Oasis

509218304Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 35m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1180
+12
🇮🇪 Saracens · Ireland
1108
+15
🇧🇷 Lithuanians · Brazil
1096
+16
🇳🇱 Vietnamese · Netherlands
1118
-15
🇳🇱 Hindustanis · Netherlands
1099
-15
🇳🇱 Poles · Netherlands
1063
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,149 10:52 21:40 — ⚔ Scout Rush
52 1,863 9:58 23:25 — ⚔ Archer Rush
37 1,339 10:29 25:41 — ⚔ Archer Rush
33 1,187 10:34 25:46 — ⚔ Archer Rush
31 1,127 11:46 19:08 — ⚔ Scout Rush
20 725 13:21 27:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,635 7,561 7,570 200 28,966 31,643
6,500 8,775 5,745 780 21,800 23,369
6,640 6,193 4,295 750 17,878 20,524
6,600 6,600 3,555 750 17,505 21,154
8,530 5,465 3,070 200 17,265 19,294
6,640 4,707 1,060 210 12,617 14,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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