AoeStats
← ThePunisher1805

Oasis

509213729Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 39m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1105
+13
🇳🇱 Hindustanis · Netherlands
1085
+14
🇳🇱 Magyars · Netherlands
1048
+15
🇺🇸 Vikings · United States
1285
-24
🇺🇸 Britons · United States
915
-26
🇺🇸 Persians · United States
908
-21
Player eAPM Actions Feudal Castle Imperial Opening
34 1,361 10:44 21:57 36:50 ⚔ Archer Rush
27 1,052 11:06 22:53 38:11 ⚔ Scout Rush
23 894 9:53 18:20 — ⛏ Fast Castle
20 789 13:40 23:27 — ⚔ FC into Scouts
14 538 10:31 17:53 — ⛏ Fast Castle
9 374 12:19 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,080 9,735 3,075 1,045 27,935 36,565
14,515 6,930 3,045 2,150 26,640 30,231
8,125 7,970 5,370 2,250 23,715 28,884
10,600 5,388 1,025 2,335 19,348 21,912
4,595 3,820 670 200 9,285 10,611
2,750 1,454 250 210 4,664 6,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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