AoeStats
← ThePunisher1805

Lombardia

509195879Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 62m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1160
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1121
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957
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1157
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1135
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1092
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,708 10:23 13:37 37:42 ⛏ Fast Castle
34 2,111 13:12 18:50 43:40 ⛏ Fast Castle
31 1,951 12:10 17:51 43:25 ⚔ FC into Scouts
27 1,700 11:10 16:36 38:54 ⚔ Archers FC
17 1,089 13:22 18:37 45:28 ⛏ Fast Castle
17 1,042 12:57 20:35 35:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,815 21,809 12,660 2,900 64,184 72,778
30,000 9,985 18,835 4,105 62,925 71,059
38,595 9,761 11,970 750 61,076 73,110
14,100 21,640 15,340 5,600 56,680 67,734
30,665 10,005 11,025 2,835 54,530 64,025
17,545 11,668 10,945 2,515 42,673 48,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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