AoeStats
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Fortress

510060221Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 1m 0s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Khmer · Thailand
776
+11
🇺🇸 Turks · United States
690
+15
🇹🇼 Teutons · Taiwan
685
+15
🇿🇦 Bohemians · South Africa
679
+15
🇦🇷 Wei · Argentina
752
-18
🇬🇧 Franks · United Kingdom
652
-14
🇹🇷 Italians · Türkiye
647
-13
🇧🇷 Hindustanis · Brazil
593
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 60 — — —
50 50 — — —
32 32 — — —
18 18 — — —
12 12 — — —
9 9 — — —
8 8 — — —
3 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 200 0 0 500 110
300 100 0 0 400 140
0 200 0 0 200 50
0 200 0 0 200 164
0 160 0 0 160 40
0 100 0 0 100 90
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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