AoeStats
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Nomad

508407308Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 3m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Cumans · Russia
810
+11
🇳🇿 Burgundians · New Zealand
793
+12
🇪🇸 Portuguese · Spain
741
+14
🇨🇳 Celts · China
713
+14
🇮🇹 Bohemians · Italy
705
-13
🇮🇳 Romans · India
700
-13
🇿🇦 Bohemians · South Africa
695
-13
🇩🇪 Japanese · Germany
685
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 123 — — —
26 91 — — —
19 66 — — —
15 51 — — —
8 27 — — —
3 9 — — —
1 3 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 475 50 100 875 60
350 325 50 100 825 150
0 350 0 100 450 75
250 175 0 0 425 100
250 100 0 0 350 100
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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