AoeStats
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Arena

507683400Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 53m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1281
+13
🇹🇼 Berbers · Taiwan
1258
+14
🇫🇷 Vikings · France
1248
-14
🇸🇪 Turks · Sweden
1201
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 3,117 11:46 15:11 31:15 ⛏ Fast Castle
41 2,214 11:14 14:48 41:51 ⛏ Fast Castle
39 2,109 10:53 14:27 52:08 ⛏ Fast Castle
16 889 9:59 14:13 25:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,605 32,780 5,725 1,815 66,925 68,560
29,475 19,195 8,040 2,170 58,880 62,564
16,350 22,400 13,970 4,410 57,130 61,335
14,845 9,345 3,755 880 28,825 32,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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