AoeStats
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Lombardia

507680769Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 23m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1270
+11
🇹🇼 Aztecs · Taiwan
1246
+12
🇬🇧 Ethiopians · United Kingdom
1190
-12
🇨🇳 Persians · China
1131
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 1,464 9:57 21:49 — ⚔ M@A into Archers
51 1,204 9:33 21:46 — ⚔ Scout Rush
32 751 11:52 16:51 — ⚔ Archer Rush
27 644 11:03 21:42 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,125 4,915 2,330 200 12,570 12,521
5,675 3,285 1,925 0 10,885 11,271
4,230 3,170 950 975 9,325 9,356
4,100 3,040 1,030 200 8,370 8,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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