AoeStats
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Oasis

507488607Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 70m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1315
+16
🇬🇧 Bohemians · United Kingdom
1299
+17
🇬🇧 Byzantines · United Kingdom
1256
+17
🇹🇼 Franks · Taiwan
1320
-17
🇹🇼 Britons · Taiwan
1320
-17
🇹🇼 Sicilians · Taiwan
1294
-16
Player eAPM Actions Feudal Castle Imperial Opening
77 5,417 9:17 22:04 36:06 ⚔ Archer Rush
65 4,589 9:31 22:39 40:08 ⚔ M@A into Archers
49 3,415 10:59 20:23 34:59 ⚔ Scout Rush
47 3,276 9:35 33:09 49:20 ⚔ M@A into Archers into Skirms
34 2,419 11:29 23:02 — ⛏ Fast Castle
24 1,666 12:00 18:07 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,125 63,635 34,325 3,650 143,735 159,009
32,850 26,897 18,560 2,800 81,107 102,057
32,885 34,835 6,205 4,290 78,215 90,675
32,615 22,102 20,435 1,750 76,902 85,212
19,650 32,433 22,125 2,510 76,718 86,102
18,725 12,950 1,525 7,995 41,195 47,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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