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Nomad

503662511Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 50m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1130
+13
🇬🇹 Celts · Guatemala
1115
+13
🇨🇳 Portuguese · China
1020
+18
🇨🇱 Wu · Chile
947
+21
🇲🇽 Sicilians · Mexico
1092
-18
🇫🇷 Italians · France
1059
-16
🇧🇪 Berbers · Belgium
1052
-16
🇬🇧 Ethiopians · United Kingdom
1033
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,150 13:41 19:34 35:07 ⛏ Fish Boom into Galleys FC
39 1,938 15:02 18:34 36:58 ⛏ Fish Boom FC
38 1,908 17:42 26:03 46:09 ⚔ Fish Boom into Fire Galleys into Scouts
33 1,667 14:20 21:45 33:27 ⚔ Archer Rush
29 1,465 13:51 22:32 48:23 ⛏ Fish Boom into Fire Galleys FC
24 1,228 14:45 22:07 38:42 ⚔ Fish Boom FC into Archers
24 1,201 17:38 26:37 — ⚔ Fish Boom into M@A into Skirms
14 715 16:46 26:35 44:27 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
41,020 14,007 23,285 2,360 80,672 86,988
14,610 22,935 8,485 1,760 47,790 53,211
13,805 15,930 10,425 2,090 42,250 45,436
10,510 13,995 10,930 4,350 39,785 41,240
16,215 10,158 9,225 1,060 36,658 38,724
15,215 11,120 4,270 2,400 33,005 40,606
11,490 10,626 7,510 2,465 32,091 35,378
9,770 12,785 1,415 2,550 26,520 26,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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