AoeStats
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Nomad

503615058Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 4m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
1055
+16
🇺🇸 Spanish · United States
1049
+16
🇧🇪 Portuguese · Belgium
1035
+17
🇬🇷 Japanese · Greece
1035
+17
🇲🇽 Khitans · Mexico
1087
-18
🇭🇰 Spanish · Hong Kong SAR China
1045
-16
🇨🇳 Franks · China
1045
-16
🇨🇳 Japanese · China
1044
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 247 — — —
46 214 — — —
35 166 — — —
33 153 — — —
29 135 — — —
26 123 — — —
19 90 — — —
15 70 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 725 50 200 1,225 705
750 325 50 100 1,225 732
300 525 50 100 975 210
300 550 0 100 950 215
300 450 0 100 850 170
350 325 0 100 775 188
250 325 0 100 675 50
300 175 50 0 525 240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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