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503456134Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 58m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1218
+7
🇬🇧 Muisca · United Kingdom
1031
+15
🇺🇸 Persians · United States
976
+17
🇨🇦 Cumans · Canada
930
+20
🇬🇧 Vietnamese · United Kingdom
1017
-15
🇩🇪 Goths · Germany
1016
-15
🇧🇪 Berbers · Belgium
1014
-15
🇩🇪 Romans · Germany
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,783 8:57 21:21 32:41 ⚔ Archer Rush
27 1,595 9:10 18:20 36:08 ⚔ Scout Rush
22 1,256 10:03 20:29 36:20 ⛏ Fast Castle
22 1,272 13:01 24:16 33:30
17 971 12:04 20:14 31:11 ⚔ Skirmisher Rush
16 917 11:13 19:45 35:31 ⛏ Fast Castle
14 822 12:09 22:26 37:39 ⚔ Drush into Skirms
12 727 10:34 20:42 39:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,585 24,960 20,665 3,110 88,320 98,926
35,900 16,985 12,765 1,600 67,250 77,199
24,765 21,085 16,460 3,550 65,860 76,627
25,205 21,850 13,055 3,700 63,810 85,541
30,360 17,125 14,865 1,250 63,600 83,861
20,400 18,510 12,580 1,890 53,380 56,147
17,590 16,785 4,070 2,065 40,510 44,651
14,500 16,141 6,350 2,020 39,011 45,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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