AoeStats
← AltF4

Arena

509459694Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 36m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1150
+15
🇦🇷 Gurjaras · Argentina
1130
+17
🇧🇷 Ethiopians · Brazil
1135
-16
🇧🇷 Gurjaras · Brazil
1134
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 1,931 9:37 21:31 34:39 ⚔ Archer Rush
51 1,890 8:34 12:26 — ⛏ Fast Castle
48 1,758 10:27 14:21 33:02 ⛏ Fast Castle
25 906 10:27 15:42 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,175 9,538 5,530 950 26,193 30,218
7,825 6,745 4,685 755 20,010 21,165
6,725 4,130 6,050 100 17,005 20,265
5,550 4,208 970 300 11,028 11,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.