AoeStats
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Arabia

509443433Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 64m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Shu · Argentina
1118
+14
🇦🇷 Gurjaras · Argentina
1097
+14
🇨🇳 Spanish · China
1087
-15
🇫🇷 Poles · France
1050
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,459 10:21 19:35 38:44 ⚔ Archer Rush
43 2,734 8:45 13:10 39:50 ⛏ Fast Castle
36 2,310 11:05 20:43 — ⛏ Fast Castle
22 1,434 9:43 23:33 45:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,055 18,052 19,775 2,400 69,282 72,941
26,445 11,615 15,745 3,650 57,455 59,551
15,000 20,678 13,930 1,870 51,478 65,770
13,860 15,688 4,795 1,555 35,898 41,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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